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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.09 13:58:38 -
[1] - Quote
Greetings pilots,
We are deploying lots of tweaks and bug fixes for the new camera today, and would very much like to hear what you all think of it. We also took the liberty of turning the new camera on for all players post-patch to get maximum exposure, while leaving the old camera as an option in the Esc menu.
Here is a link to the old camera feedback thread, and here is a link to todayGÇÿs patch notes.
Here are some of the tweaks and improvements we have made in the last month thanks to community feedback: GÇóRe-implemented auto-tracking (shift+C by default) GÇóAdded offset toggle GÇóAdded Camera Inertia slider GÇóVarious tweaks and improvements made to bobbing, zooming, and tracking movement GÇóFOV improvements to minimize nausea GÇóCombat hotkey improvements GÇóImproved tracking of ships that are warping or about to warp GÇóD-Scan in new camera improvements
Current Known issues: GÇóZoom level sometimes inside ship after undock GÇóZoom level of the Tactical Camera or First Person Camera does not persist when switching camera modes in some cases GÇóTactical and First Person atmosphere noises not bound to any advanced audio controls GÇóBlack/Grey screen and camera controls unresponsive issue (please file bug reports immediately afterwards if you experience this!) GÇóOrbit camera breaks when client is under huge load (massive fleet fights) GÇóCamera bobbing when viewed from top or bottom angle causes rotational movement GÇóEjecting or losing ship and ejecting in pod causes zoom to reset GÇóFPC - First person overlay persists with fullscreen system map GÇó'Offset Interface With Camera' setting does not always work GÇóJump animation is a bit jarring at the end
Things we hope to improve or add in time for the next release: GÇóRight click to pan/rotate camera followed by left click to zoom GÇóVarious improvements to the tactical camera GÇóGeneral performance issues
Fly safe, CCP Turtlepower // Team Psycho Sisters |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.09 14:21:53 -
[2] - Quote
Grookshank wrote:Can you please clarify the changes you made to the old camera with this patch? I am certain, I get some kind of hybrid between the old and the new camera when I turn the new camera off. We did not make any changes to the old camera, but we will look into this.
Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle.
o7 CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.11 13:23:47 -
[3] - Quote
Regan Rotineque wrote:I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.... Is it not possible to program this new technology to have the same view as the old camera? Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel almost identical to the old one.
Grookshank wrote:The option to quickly zoom to your ship (look at my ship) with Alt-Leftclick (in space) is gone. Please offer this option again. This is working normally for me. Could you please try clearing your cache, and if the issue persists after that, filing a bug report from in-game?
Thanks for the feedback guys, keep it coming :)
o7 CCP Turtlepower // Team Psycho Sisters |
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CCP Turtlepower
C C P C C P Alliance
339
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Posted - 2016.03.14 11:09:25 -
[4] - Quote
Lapuna Nejilii wrote:The camera "warp offset". When you warp, the camera is centered around a point in front of your ship, not on your ship, I find it disturbing. There is a toggle for this, it is in the Esc menu under Display&Graphics, on the left side, called "Dynamic Center Offset".
Lapuna Nejilii wrote: The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one.
We will be adding this to the new camera soon.
Divine Entervention wrote:I right click in space and my camera becomes unanchored. Now, this wouldn't be too bad if it were as easy to reattach the camera as it is to unattach it. This is in the Tactical Camera, and we are aware of the issue. Alt + LMB in space should simply reattach the camera to your ship; we will fix this soon.
Tippia wrote:GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you. Lots of good feedback as usual, thanks. The above 2 points are a bit unclear to me however, could you elaborate on them please?
Miss 'Assassination' Cayman wrote:3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. Thank you! That bug report would be hugely appreciated.
<3 CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
339
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Posted - 2016.03.16 09:29:58 -
[5] - Quote
Erebus 'TheChin' Sundance wrote:Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on. Yup!
CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
339
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Posted - 2016.03.16 16:28:18 -
[6] - Quote
Grookshank wrote:Grookshank wrote:The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value. Any news on this? Also the FOV does not persist session changes / gate jumps. I submitted a bug report, but it just got closed without a comment.
Sorry about that; We received the bug report and are discussing the points made.
CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
339
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Posted - 2016.03.18 10:15:15 -
[7] - Quote
Idame Isqua wrote:if I have PVP camera mode i.e. autotracking if I look at something it should default to autotracking my own ship That is an interesting idea, I will pass it on. At the very least we should probably make it easier to track yourself while looking at another ship. Was it easier to perform this action in the old camera? Exactly how is that done?
Idame Isqua wrote:if I actually manage to get the camera tracking my own ship from someone elses I can start manually piloting /spiraling away, until the "you did something I'm not gonna track that object you went to great effort to start tracking" feature kicks in. What exact feature? Sorry I don't quite follow, please feel free to elaborate.
Idame Isqua wrote:Look at how the show info box works If I want to orbit something I can click orbit on that But I cant use my keyboard shortcut... without clicking on something... what? why? This sounds like a defect, we will look into it. Thanks!
o7 CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
349
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Posted - 2016.03.30 17:20:31 -
[8] - Quote
Hello everyone, sorry about the late reply.
Gelt Asanari wrote:I use tactical overlay very often and ever since the March release I have to cycle it in order to get the line in space to a selected target in my overview. This is a known issue, will be fixed soon.
Chatarina DeBeers wrote:I'm super-happy it now works with tracking, so I tried with d-scan, only to discover it doesn't center my ship on celestials. To do that, I had to click again, and then it sluggishly centered on the object. This doesn't doesn't work when needing to quickly pinpoint enemies. However, in conjunction with the new map, it did work, after I set it to Align With Camera. If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Idame Isqua wrote:CCP Turtlepower wrote:Was it easier to perform this action in the old camera? Exactly how is that done? // No nothings changed you still have to: 1) hold your short cut key, and click with the mouse on what you want to look at 2) move the camera around until you find those funny brackets around your own ship, then click on them// I understand, thanks for the explanation. I've passed this onto the team and we are discussing solutions.
Areen Sassel wrote:By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what? While we hugely appreciate every bug report filed, we receive too many bug reports to be able to reply to each one, so we only reply if we need additional info on the issue. That was not the case in your report. Rest assured that if a bug report is closed then it has been processed.
Regan Rotineque wrote:As for additional feedback.....can you turn the three buttons for this into one button? Interesting idea! I've passed it onto the team.
Fly safe CCP Turtlepower // Team Psycho Sisters |
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CCP Turtlepower
C C P C C P Alliance
354
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Posted - 2016.04.07 14:20:57 -
[9] - Quote
Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon.
Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing
o7 CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
354
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Posted - 2016.04.07 16:01:52 -
[10] - Quote
Mister Ripley wrote:Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ) This sounds like a bug, 'Look at' should not change camera angle. Could you please file a bug report? Please file it from in-game (press F12), and include as many screenshots as you can so that we can fully understand it. Mister Ripley wrote:* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation. This should be fixed already on Singularity.
Thanks! CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
355
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Posted - 2016.04.11 10:33:42 -
[11] - Quote
Albert Madullier wrote:any update on the 21:9 ultrawide fov? it was in the new camera before the march patch but march release removed it. Sorry, no update.
Ecrir Twy'Lar wrote:...I clicked on a bookmark. The map centered on the bookmark and the dscan cone does not point at it. If I open the map via the scan probe ui and select a signature or anomaly, the same thing happens. The map re-centers on the object instead of panning the dscan cone at it. This is a known issue, we hope to fix it soon.
cBOLTSON wrote:- The Tactical overlay with the range spheres / rings can be a bit problematic at times when changing cameras. What exactly do you mean? Can you provide more details or maybe file a bug report?
cBOLTSON wrote:- I still miss the right click to look around. We are adding this asap.
o7 CCP Turtlepower // Team Psycho Sisters |
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CCP Turtlepower
C C P C C P Alliance
357
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Posted - 2016.04.15 12:39:17 -
[12] - Quote
Tyranis Marcus wrote:I'll filed a bug report on the test server.
I wasn't really sure whether to put it under graphics or UI, so it's under UI.
UI is correct in this case, thanks for the bug report
CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
364
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Posted - 2016.05.09 16:19:45 -
[13] - Quote
Yes! We are working on it currently, and it should make it into one of the next releases
o7 CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
367
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Posted - 2016.06.20 14:20:31 -
[14] - Quote
Hello!
Sorry about the late reply. I'm actually no longer a member of Team Psycho Sisters, but I've made the team aware that you guys are waiting for answers.
Fly safe, CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
370
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Posted - 2016.06.27 16:29:13 -
[15] - Quote
Dominous Nolen wrote:[quote=CCP Turtlepower]Also - Tab function. Would like feedback on that please seeing as it was mentioned your teams were looking to deploy it again. This was actually fixed last release! In the Esc menu, Shortcuts, Window tab, there is a hotkey called Maximize/Minimize all windows. You can bind this to any key and it will function like the old Tab. Regretfully it cannot be bound to Tab however
o7 CCP Turtlepower |
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